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Nova Fox
Novafox Shipyards
196
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Posted - 2011.11.04 00:24:00 -
[1] - Quote
This was to save on downloading space, but who says they cannot flesh it out to per constellation in the future? |

Nova Fox
Novafox Shipyards
196
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Posted - 2011.11.04 00:33:00 -
[2] - Quote
Ranger 1 wrote:Nova Fox wrote:This was to save on downloading space, but who says they cannot flesh it out to per constellation in the future? My thoughts exactly, or add some graphics trick that distorts the image slightly based on coordinates. We'll see.
Well. On the bright side they're not making us download the MODEL. |

Nova Fox
Novafox Shipyards
196
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Posted - 2011.11.04 01:25:00 -
[3] - Quote
Large Collidable Object wrote:Nemesis Factor wrote:dev time... The art team...they spent more time on Nebulae ... Thanks for your inside information. Development of Nebulae was outsourced btw...
Half wrong
Only the original model was third partied out by an art stuido.
The technical implimentation of screen shotting the models placing said models in a virutal space and generating backgrounds had to be done in house. |

Nova Fox
Novafox Shipyards
196
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Posted - 2011.11.04 02:14:00 -
[4] - Quote
Rakshasa Taisab wrote:Nova Fox wrote:Half wrong
Only the original model was third partied out by an art stuido.
The technical implimentation of screen shotting the models placing said models in a virutal space and generating backgrounds had to be done in house. ... You show an astounding lack of knowledge about the subject; rendering per-constellation would require minimal extra dev resources, as it would all be done by the computer. Really sad if they decide to go down this route, and if download size of the client was the reason then why not any option to having it download skyboxes on-demand? E.g. how you would go about supporting optional super-high-res backgrounds anyway.
Dear Sir, I recommend reading about the toys the developers play with and how inferior the common computer is when it comes to flinging massive resources around let alone putting them to good use. Then read up on the PAINFUL efforts it takes to translate best as possible what these power house computers can do into something that a netbook can run. Heres an inkling, the in house models are several thousand polygons, on client versions are less than 500 each. In house models have 200-500MB Shadowmaps PER SHIP clients deal with less than 1mb per ship.
Wouldn't surprise me if the original source models (not pictures, a nebula sized virtual model which for the complexity of the particle details and art used wouldnt surprise me if were looking at a couple million polys) for the nebulas top half a terrabyte total. You're better off taking a PNG snapshot at that point instead of forcing player who dont even have that much memory or storage space on thier computer. |

Nova Fox
Novafox Shipyards
196
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Posted - 2011.11.04 02:25:00 -
[5] - Quote
At least I have reasons for knowing more about how graphics in eve are done considering I am trying to be an artist and a game developer one day so anything thats graphics related does pertique my interest as some things I learn from 3-d model rendering techniques CCP pulls off DOES indeed help with my paintings. |

Nova Fox
Novafox Shipyards
196
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Posted - 2011.11.04 02:29:00 -
[6] - Quote
Sort of just excusing myself for explination on why I know what I know. Unlike random poster over there who does probably some home renderings which my computer takes four hours to render a decent model somone else did. |

Nova Fox
Novafox Shipyards
197
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Posted - 2011.11.04 04:12:00 -
[7] - Quote
Not sure If I'm the one being defended or the guy is just getting burned just for being wrong. Meh... Thanks if its the former.
But yeah It would not surprise me if the source model is astronomically big on the hard drives. |

Nova Fox
Novafox Shipyards
197
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Posted - 2011.11.04 05:35:00 -
[8] - Quote
maybe one day theyll remove star gates and that background is an actual model, |

Nova Fox
Novafox Shipyards
198
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Posted - 2011.11.04 07:26:00 -
[9] - Quote
Like I said the ourtsourcing they hired only made the model nothing more. Just like the asteriod models and space garbage models all done out of house. It is pertty amazing how a third party can fail to deliver as well ccp did joke about getting a flash light back when they got the rohk done out of house for the trinity expansion.
They could have easily made a script that took a snapshot within the models at the correct locations for every star system however Design Art Director from what I gather is very rententive to detail and simply hates imperfections if it can be avoided. Id would hate to be a technical artist working for him though as everythig is just very hard to get right wtihout comprimising players graphics cards ability to tank heat.
Ill settle for one per region for now as long as they move up to one per constellation eventually. |

Nova Fox
Novafox Shipyards
199
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Posted - 2011.11.04 15:30:00 -
[10] - Quote
They need to rotate gates so that immersion would be better so it looks like you are heading twoards the areas. |
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Nova Fox
Novafox Shipyards
199
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Posted - 2011.11.04 15:32:00 -
[11] - Quote
Ana Vyr wrote:Nova Fox wrote:At least I have reasons for knowing more about how graphics in eve are done considering I am trying to be an artist and a game developer one day so anything thats graphics related does pertique my interest as some things I learn from 3-d model rendering techniques CCP pulls off DOES indeed help with my paintings. Pertique....I was thinking wow a new word I don't know. Looked it up. I think the word you were going for was "pique"? I'm a writer, so things like this pique my own interest  .
Darn there is more than one way to skin a fox. Anyways original comment was thrown at a person who declared I know nothing of the subject.
I don't mind regions for now as long as they continue to move to the one per constellation which should probably feel right at home. |
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